However, during the Second Era, Elsweyr fell into a state of political and economic depression following several vicious wars and plagues. But as Khajiit culture values balance in both the world and individuals, the fact that this primal evil was housed in their great paladins wasn’t something to be concerned about. Their transformation was attributed to the Great Darkness, the foulest and most bestial deity in the Khajiit religion, which allowed them to tap into the most violent and primal forms of themselves. They were respected as great creations of Azurah, who made them for the purpose of warfare, in order to face the enemies of the Khajiit in open combat. Previously some of the finest warriors, werelions made up much of the ancient armies of Elsweyr. And when he was born, the Great Darkness knew its name and its name was Namiira.” “And the Heart of Lorkhaj was filled with the Great Darkness. While lions are typically seen in fantasy as holy and noble, almost paladin-like, the in-game book “On Lycanthropy” had a very interesting line that inspired this build (as well as a goofy but hysterically fun playthrough of a werevulture, which was at war with the Bosmer).īlack Marsh also shares with the Imperial Province and the wetter parts of Elsweyr the vile presence of werelions.
Adding in a glass cannon that manages to tank excellently (due to some superior Health Regen) and a rich backstory and roleplay, the Werelion is probably my favourite evil character and the perfect antidote to all that holiday sugarplum nonsense. I find it almost therapeutic to become a cackling, torturing fiend of the darkness. It’s been so long since I’ve played a truly evil character.