Even so, today's patch appears to sweep out any trace of GFWL. The game still technically worked without a GFWL login, at least, so players weren't left stranded when Bethesda stopped patching the game.
(Remember when people used Xbox 360s to watch Netflix? And even paid for Xbox Live Gold for the privilege?) Pipboy now runs 0.03 percent fasterīy the time the service went defunct, most Fallout 3 players had figured out how to either mod-out all GFWL logins or, if they really wanted to rack up Xbox achievements in the game, use workaround methods to log in to Microsoft's still-functioning GFWL backend and connect their Xbox "gamertag" credentials.
If you happened to connect the same Gamertag to your living room Xbox 360 and your office PC, you could expect to run into headaches where a console Netflix viewer would disconnect a PC gamer and vice versa.
(You needed to play Shadowrun for 360/PC crossplay, and, apparently, very few people bothered with that.) Advertisement Microsoft failed to build momentum for a universe of cross-platform compatibility, especially since the service launched in June 2007 with a PC port of Halo 2 that did not connect to the Xbox player base and, at one point, required Windows Vista.
(Microsoft quickly changed course on that requirement and made it a free PC service.)Ī chicken-and-egg game followed, where players and publishers alike remained hesitant to adopt this add-on system when PC storefronts like Steam already offered conveniences like matchmaking and friends lists. Out of the gate, it required a $50/year subscription fee, mirroring that of Xbox 360's Live Gold tier, which PC gamers instantly rebuffed.
It was intended to unify the Windows and Xbox 360 player bases but infamously crashed and burned thanks to a number of stumbles. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.Further Reading Microsoft refunding gamers, Games for Windows Live goes freeIf you're familiar with GFWL, you'll recall that the service has been defunct since 2014. Contact your IT department and let them know that they've gotten banned, and to have them let us know when they've addressed the issue.Īre you browsing GameFAQs from an area that filters all traffic through a single proxy server (like Singapore or Malaysia), or are you on a mobile connection that seems to be randomly blocked every few pages? Then we'll definitely want to look into it - please let us know about it here. You'll need to disable that add-on in order to use GameFAQs.Īre you browsing GameFAQs from work, school, a library, or another shared IP? Unfortunately, if this school or place of business doesn't stop people from abusing our resources, we don't have any other way to put an end to it. When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it. If you don't think you did anything wrong and don't understand why your IP was banned.Īre you using a proxy server or running a browser add-on for "privacy", "being anonymous", or "changing your region" or to view country-specific content, such as Tor or Zenmate? Unfortunately, so do spammers and hackers. IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues. Having an excessive number of banned accounts in a very short timeframe.Running a web bot/spider that downloaded a very large number of pages - more than could possibly justified as "personal use".Automated spam (advertising) or intrustion attempts (hacking).Your current IP address has been blocked due to bad behavior, which generally means one of the following: